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    Kingdom Hearts (キングダムハーツ, Kingudamu Hātsu?) is a series of action role-playing games developed and published by Square Enix. It is a collaboration between Square Enix and Disney Interactive Studios, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features an all-star voice cast, which includes many of the Disney characters' official voice actors and well-known actors such as Haley Joel Osment, David Gallagher, Jesse McCartney and Hayden Panettiere. Characters from Square Enix's Final Fantasy series make appearances and interact with the player and the Disney characters. The series centers around the main character Sora's search for his friends and his encounters with Disney and Final Fantasy characters on their worlds.

    The Kingdom Hearts series currently consists of six games across different video game platforms, and future titles are planned. Most of the games in the series have been both critically acclaimed and commercially successful, though each title has seen varying levels of success. As of September 2008, the Kingdom Hearts series has shipped over 12.0 million copies worldwide, with 2.0 million copies in PAL regions, 3.0 million copies in Japan, and 5.6 million copies in North America.[1][2][3][4] A wide variety of related merchandise has been released along with the games, including soundtracks, figurines, and companion books. In addition, the series has been adapted into a manga and novel series.


    The series consists of ten games—three main games developed by Square Enix, an enhanced version of Kingdom Hearts and Kingdom Hearts II, a PlayStation 2 remake of the GBA game Chain of Memories titled Re:Chain of Memories and a V CAST mobile phone game developed by Superscape. Another mobile phone game was developed in-house by Square Enix while the last game, created for Nintendo DS, was developed in cooperation with h.a.n.d.. The second mobile phone game has only been released in Japan although there are plans to release it in other territories. The three main games were released in chronological order, with each new title following the events of the previous title, while the V CAST game was developed independently from the main series. The latest release Kingdom Hearts Birth by Sleep by Square Enix is for the PlayStation Portable.
    [edit] Main games

    Kingdom Hearts series fictional chronology

    Birth by Sleep
    Kingdom Hearts
    Chain of Memories
    358/2 Days
    Kingdom Hearts II

    Kingdom Hearts is the first game in the series, and was released in Japan on March 28, 2002 for the PlayStation 2.[5][6] This was Nomura's first time in a directorial position. Kingdom Hearts introduced most of the main characters for the series and established the plot's framework involving hearts and the dark beings known as the Heartless. It also established the role of Disney characters in the series, with character cameos from the Final Fantasy series. Kingdom Hearts was released in North America on September 17, 2002,[5][6] and featured additional content that was not in the original Japanese version. The game was later re-released exclusively in Japan as Kingdom Hearts Final Mix on December 26, 2002.[5][6] Final Mix includes the content from the North American release and additional enemies, cut scenes, and weapons.[7]

    Kingdom Hearts: Chain of Memories is considered the second game in the series. It was released on the Game Boy Advance in Japan on November 11, 2004 and in North America on December 7, 2004.[8][9] Chain of Memories was touted as a bridge between the two PlayStation 2 titles, introducing and previewing plot elements that would be explored in the next game.[10] The gameplay is based on a card system; player-composed decks of cards, with each card allowing the player to perform an action in battle, such as attacking or using magic. It was remade into a PlayStation 2 game titled Kingdom Hearts Re:Chain of Memories, which was released in Japan as a second disc packaged with Kingdom Hearts II Final Mix on March 29, 2007. The remake was released as a standalone title in North America on December 2, 2008.[1][11]

    Kingdom Hearts II is the third game in the series, set one year after Chain of Memories. It was released in Japan on December 22, 2005 and in North America on March 28, 2006 for the PlayStation 2.[12][13] The game further explored the "heart" concept by involving the Nobodies and "bodies". The gameplay is similar to that of the first Kingdom Hearts game, with the addition of more options to attack enemies and the Reaction Command, which utilized the triangle button to perform context-sensitive actions in battle and interaction with characters and the environment. Kingdom Hearts II was revised into Kingdom Hearts II Final Mix, which contained more material than the original release, such as additional cut scenes and bosses. Kingdom Hearts II Final Mix was released with Kingdom Hearts Re:Chain of Memories, a remake of Chain of Memories for the PlayStation 2, containing polygon graphics instead of the sprites used in the original Game Boy Advance game. This collection is titled Kingdom Hearts II Final Mix+ and was released in Japan on March 29, 2007.[14]

    Kingdom Hearts coded is the fourth installment in the series for Mobile Phones and was released in episodes with the first being released in Japan on November 18, 2008. The game picks up after the events of Kingdom Hearts II, focusing this time on King Mickey, Donald, Goofy and Jiminy Cricket, who discover a mysterious sentence in Jiminy's journal and subsequently digitize the journal's contents to find the one responsible. The game was released in episodes and as of January 2010, all eight episodes have been released. No North American or European release has been announced for the game though Square Enix stated that it has plans for releases in other territories.[15]

    Kingdom Hearts 358/2 Days is the fifth title in the series for the Nintendo DS and was released in Japan on May 30, 2009, and in North America on September 29, 2009. It is set primarily between Chain of Memories and Kingdom Hearts II (but starts about 3/4 of the way through the first Kingdom Hearts), revolving around Roxas' time in Organization XIII and his motives for ultimately leaving the Organization to pursue the answers he seeks to questions about his existence. It was first announced at the Tokyo Game Show 2007 with cooperative multiplayer on display, in addition to the traditional use of AI-controlled partners. It is the first game in the series to feature cooperative multiplayer with the most playable characters ever featured in a Kingdom Hearts title to date, at 19.[16][17]

    Kingdom Hearts Birth by Sleep is the sixth title in the series, released for the PlayStation Portable in Japan on January 9, 2010 and Square Enix has plans to release it in other territories. The game is set ten years before the events of the original Kingdom Hearts.[18] The game consists of three scenarios with each focusing on one of the three protagonists: Terra, Ventus and Aqua who are apprentices of Master Eraqus. They set out in search of the missing Master Xehanort, though each will travel their separate ways and encounter their own agenda along the way with the origins of Xehanort revealed.
    [edit] V CAST

    A Kingdom Hearts game was developed exclusively for V CAST, Verizon Wireless's broadband service, and was released on October 1, 2004 in Japan and on February 4, 2005 in the United States.[19] It was one of the launch games for the V CAST services.[20] The game, developed by Superscape and published by Disney Mobile with no involvement from Square Enix, features gameplay akin to the original Kingdom Hearts game, modified for the input method of mobile phones.[21]

    The first section begins with the protagonist of the original Kingdom Hearts, Sora, shipwrecked on a seemingly uninhabited island, his friends Goofy and Donald missing. Sora must find a way to escape the island, as well as reunite with Donald and Goofy. Reception of the first mission pack was mixed. The game was criticized for its awkward controls and limited availability. The visual appeal was praised; GameSpot stated Sora "is very detailed and well animated" and complimented the 3D environments.[22]
    [edit] Mobile

    Kingdom Hearts Mobile is a Kingdom Hearts themed online community-based social gaming networking service was launched in Japan for NTT docomo mobile phones on December 15, 2008. It is an online platform where players could control avatars to socialize with other players and play mini-games together. Unlike Kingdom Hearts for the V Cast and Kingdom Hearts coded, Kingdom Hearts Mobile does not have a storyline and focuses more on socializing and mini-games as it is more of a service rather than a game. The service is in conjunction with Kingdom Hearts coded which unlocks new costumes for avatars in Kingdom Hearts Mobile whenever the player completes an episode of Kingdom Hearts coded. New Kingdom Hearts related merchandise such as wallpapers, ringtones, graphics and other items can be purchased and downloaded through the service for mobile phones.
    [edit] Future of the series

    Nomura has gone on to state that there will be a future game connected to 358/2 Days, Coded and Birth by Sleep, and will be more of a main game than a spin-off or sidestory. The game is teased in a secret movie, titled Reconnect: Kingdom Hearts, shown as the secret ending to Birth by Sleep.[23][24]
    [edit] Other media

    There are multiple versions of each of the main Kingdom Hearts games. They each had a release in Japan, North America, and the PAL region; the titles were also re-released in Japan with new content. Both Square Enix and Disney released numerous types of merchandise before and after the release of the games. Merchandise ranged from toys and figurines to clothing items and jewelry.[25][26] Two of the games, Kingdom Hearts and Kingdom Hearts II, had a soundtrack released to coincide with the video games.[27][28] These were followed by a nine CD complete set which featured both soundtracks and unreleased tracks.[29] Kingdom Hearts has been published as a trading card game by the Tomy corporation of Japan.[30] An English version of the game was released in November 2007 by Fantasy Flight Games.[31] The video games have also been adapted into a manga and novel series. However, reporters have observed a curious absence of Kingdom Hearts merchandise at any Disney theme parks or stores.[32]

    Like the Final Fantasy games, a series of Ultimania books were released in Japan for the three main games. There are six books which include game walkthroughs, interviews, and extra information from the developers. Released along with Kingdom Hearts II Final Mix+ was Kingdom Hearts -Another Report-, a hardback book which includes game information, visuals by Shiro Amano, and a director interview.[33] In North America, Brady Games released strategy guides for each game. For Kingdom Hearts II, they released two versions, a standard version and a limited edition version. The limited edition was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.[34]
    [edit] Printed adaptations

    A manga based on the Kingdom Hearts storyline has been released in Japan and the United States. The story and art are done by Shiro Amano, who is also known for his manga adaptation of the Legend of Mana video game. The story follows the events that took place in the video games with differences to account for the loss of interactivity a video game provides. The manga was originally serialized in Japan by Square Enix's Monthly Shōnen Gangan and eventually released in tankōbon format. The first tankōbon was released in Japan in October 2003.[35] The manga was released in the USA by Tokyopop two years later in October 2005.[36] It was divided into three manga series based on Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts II. The first series, Kingdom Hearts, was further divided into four volumes, while the second series, Kingdom Hearts: Chain of Memories, was divided into two volumes. The third series, Kingdom Hearts II, is currently being serialized. The first volume was released in Japan in December 2006 and was released in the US on July 3, 2007.[37][38]

    A novel series, written by Tomoco Kanemaki and illustrated by Shiro Amano, has been released. Like the manga series, it is divided into separate series based on the games. Kingdom Hearts is divided into two volumes; "The First Door"[39] and "Darkness Within".[40] Kingdom Hearts: Chain of Memories is divided into three volumes. Kingdom Hearts II is divided into four volumes; "Roxas—Seven Days",[41] "The Destruction of Hollow Bastion",[42] "Tears of Nobody",[43] and "Anthem—Meet Again/Axel Last Stand".[44]
    [edit] Common elements
    [edit] Disney and Final Fantasy characters
    Further information: Characters of Kingdom Hearts

    Kingdom Hearts features a mixture of familiar Disney and Final Fantasy characters, as well as several new characters designed and created by Nomura.[45] Though the series features locations unique to the Kingdom Hearts franchise, worlds from Disney films are heavily explored. Sora must visit these worlds and interact with popular Disney characters to protect them from enemies. Often, his actions in these worlds closely follow the storylines of their respective Disney films, and the player can some times choose to have one of the world's characters accompany him. The main characters try not to interfere with the affairs of other worlds, as it could negatively affect the universe's order.[46][47] Moogles, small creatures from the Final Fantasy series, are another common element in the games. They provide the player with a synthesis shop in order to create items for use in the game.
    [edit] Story

    The three main games in the Kingdom Hearts series focus on the adventures of Sora and his friends, Kairi and Riku. Appearing the series prequel, Kingdom Hearts: Birth by Sleep, Riku and Kairi respectively encounter two figures named Terra and Aqua who sense potential in them. Sora's encounter with the third figure, Ventus, is more subtle with a profound result. As the three children go on their lives, eventually meeting each other, the three figures they meet suffer horrific fates that indirectly influence the three children and what they will endure nine years later. Terra's body is stolen by the rogue Keyblade Master, Xehanort, transforming him into the new Xehanort who will become Sora's greatest enemy; Aqua is cast into the Realm of Darkness; and Ventus, following a victorious mental struggle against his dark side, Vanitas, is left with a damaged heart which finds its way into Sora's body, leaving Ventus in a comatose state.

    The first game shows how Sora is separated from his friends when their world, Destiny Islands, is invaded by creatures known as the Heartless. During the invasion, Sora obtains a weapon to be able to fight off the Heartless, known as the Keyblade. Soon after finding himself in Traverse Town, Sora meets Donald Duck and Goofy, two emissaries from Disney Castle searching for the "key" per instructions from King Mickey.[48][49] The three band together and travel to different Disney-themed worlds, sealing the hearts of the worlds to prevent more Heartless invasions. Along the way, they encounter a group of Disney villains, led by Maleficent, who are controlling the Heartless.[50][51] Though they eventually defeat Maleficent, the three discover that a man named Ansem is the true antagonist. Ansem's plan is to open the door to "Kingdom Hearts" in the hopes of attaining eternal darkness. Sora, Donald, and Goofy defeat Ansem, and seal the door with the help of Riku and King Mickey on the other side of the door.

    After sealing the door to Kingdom Hearts, the three begin searching for Riku and King Mickey, finding themselves heading towards a mysterious fortress called Castle Oblivion.[52][53] Upon entering the fortress, they begin to lose their memories.[54] The three encounter a group of dark hooded villains, part of a mysterious Organization. In the castle, Sora learns his memories have been manipulated by a girl named Naminé who was being held captive by the Organization. To allow them to regain their memories, Naminé puts Sora, Donald, and Goofy to sleep for a year; in the process, they must lose the memories of their experience in Castle Oblivion.[55] At the same time, Riku finds himself in the basement of the castle and begins traveling to the first floor with the aid of King Mickey. Riku fights both the Organization's members and the darkness in his heart, learning to accept his dual nature between light and dark.[56] Allying himself with the mysterious DiZ, Riku aid him in keeping Sora and Naminé until the former is awaken. However a snag in the plan over the year forces Riku to go after a young man named Roxas, the thirteenth member of the Organization to enable Sora's reawakening.

    Seven days after Riku's success, Sora, Donald, and Goofy awaken in Twilight Town, with no memory of their time at Castle Oblivion, and resume their search for Riku and King Mickey. They learn of the Nobodies and are re-familiarized with their leaders, Organization XIII. Afterwards, Maleficent is resurrected and joins with Pete, another Disney villain, to find a new base of operations before resuming her quest for power and revenge on Sora. Sora once again travels to many Disney-themed worlds and resolves the troubles caused by not just Maleficent and Pete, but also Organization XIII whose members refer to him as Roxas. Meanwhile, Kairi is kidnapped by the Organization. They meet King Mickey, who reveals that the "Ansem" Sora defeated was actually the Heartless of Xehanort, a student of the real Ansem the Wise and effectively the man (Terra) whose body was possessed eleven years ago by Master Xehanort. Xemnas, the leader of Organization XIII, reveals himself to be the Nobody of Xehanort.[57][58] The three arrive at the headquarters of Organization XIII, with Kingdom Hearts looming overhead, with Sora defeating all the Organization members as he is finally reunited with Kairi and Riku, who reveals Roxas as Sora's Nobody whom he captured by willingly assuming Xehanort's form so Roxas would be integrated back into Sora. While this occurred, Mickey finds DiZ, revealed as Ansem the Wise, with a device to digitize some of Kingdom Hearts' power, but a system overload causes the machine to explode with Ansem consumed in the blast as the others arrive, with Riku restored to his original state.[59] At the top of the castle, Sora and his friends battle Xemnas, who uses the remnants of Kingdom Hearts to fight them.[60] Refusing to accept defeat, Xemnas separates Sora and Riku from the others to fight them in a final battle that ends with his demise. Though trapped on the other side, Sora and Riku are able to return to their world.[61] Back in the World of Darkness, as revealed at the end of Kingdom Hearts: Birth by Sleep, Ansem encounters Aqua as they now wait. Sometime later, Sora, Riku and Kairi receive a message from King Mickey, the contents of which detail of Terra, Aqua and Ventus as Sora leaves on another adventure to save them from their individual fates.
    [edit] Gameplay

    The Kingdom Hearts series games contain elements from both action and role-playing games. The games are driven by a linear progression from one story event to the next, usually shown in the form of a cut scene, though there are numerous side quests available that provide bonus benefits to the characters. The player primarily controls the principal protagonist of the series, Sora. Sora is usually accompanied by Donald Duck and Goofy, who are non-playable characters that aid Sora in battle. Whilst visiting certain worlds, Donald or Goofy can be swapped out for that world's protagonist (e.g. Jack Skellington whilst visiting Halloween Town.) In the first and third game, their behavior could be altered to suit different combat objectives. The games feature real-time combat that incorporates physical attacks, magic, and summonings, though each game handled battles differently.

    Gummi Ships are another common element of the series, though they are not featured in the second title. The Gummi Ships serve as the main mode of transportation between worlds in the games. The gameplay for the Gummi Ships sections is more akin to a rail shooter. Because it received negative criticism in the first game, it was modified in the third title.[62] All three games also feature a journal which is accessible from the main menu. The journal keeps track of information regarding the story, characters, enemies, and locations. In the game, the journal is kept by Jiminy Cricket, who was appointed by Queen Minnie as the royal chronicler.[63]
    A battle in the first Kingdom Hearts

    The games are influenced by their parent franchise, Final Fantasy,[64] and carry its gameplay elements over into their own action-based, hack-and-slash system. Like many traditional role-playing games, Kingdom Hearts features an experience point system which determines character development. As enemies are defeated, the player gains experience which culminates in a "level-up", where the characters grow stronger and gain access to new abilities.[65] The amount of experience is shared with all party members and each character grows stronger as experience is gained.[66]
    [edit] Development
    [edit] History

    The first Kingdom Hearts game began development in February 2000.[67] It was directed by Tetsuya Nomura and produced by Shinji Hashimoto, who had conceived the idea when he met with a Disney executive by chance in an elevator;[68] Square and Disney had previously worked in the same building in Japan.[69] While Nomura had done previous work in the Final Fantasy series as monster designer and graphic director, he did not gain widespread recognition until he was the lead character designer for Final Fantasy VII. Kingdom Hearts marked his transition into a directorial position, though he also served as the game's character designer. Scenarios were provided by Kazushige Nojima who was a scenario writer for Square from Final Fantasy VII until he left in 2003. Originally the development focused on the gameplay with a simple story to appeal to Disney's target age range. After Kingdom Hearts executive producer Hironobu Sakaguchi told Nomura the game would be a failure if it did not aim for the same level as the Final Fantasy series, he began to develop the story further.[70]

    Nomura placed a secret trailer in Kingdom Hearts in hopes that fans would want a sequel. He was unsure if fans would want a sequel and felt that if they did not, then it would be best to leave certain events in the first game unexplained.[71] After Kingdom Hearts Final Mix was completed, development for Kingdom Hearts II began.[72] There were several obstacles to clear before development could begin on a sequel. One was the development team's desire to showcase Mickey Mouse more;[71] Mickey's inclusion in the first game was restricted to a very small role.[70] Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed.[73] Nomura was hesitant about releasing a game on the Game Boy Advance because he felt the 3D graphics of the original game would not translate well into 2D. He changed his position after hearing that children wanted to play Kingdom Hearts on the handheld system.[74]
    [edit] Creation and design

    Though Disney gave Nomura freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds.[75] Nomura has stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story, and despite this, their personalities shine because they maintain their own characteristics.[76] He also felt managing and keeping multiple worlds was problematic.[77] When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting and made an effort to minimize any overlap in the overall look and feel of each world.[70][78]

    The inclusion of specific Final Fantasy characters was based on the opinions of both fans and staff.[79] Another criterion for inclusion was whether the staff felt the characters would fit into the storyline and in the Kingdom Hearts universe.[80] Initially, Nomura was hesitant to use characters he did not design, because he was unfamiliar with the backstory of such characters.[81] For Kingdom Hearts II, he changed his mind after receiving pressure from his staff.[79] Throughout the development of the games, Nomura has often left certain events and connections between characters unexplained until the release of future games. Nomura does this because he feels that games should have room for fans to speculate and use their imagination. He has stated that with speculation, even though a game gets old, people can still be happy with it.[71]
    [edit] Promotion

    The first Kingdom Hearts was announced at E3 in May 2001.[45] Initial details were that it would be a collaboration between Square and Disney Interactive, and would feature worlds developed by both companies and Disney characters. New characters were designed by Nomura and include Sora, Riku, Kairi, and the Heartless.[45][82] On May 14, 2002, a press release announced a list of the English voice actors. The list included Haley Joel Osment, David Gallagher, and Hayden Panettiere as the three new characters introduced in the game. It was also announced that many of the Disney characters would be voiced by the official voice actors from their respective Disney films.[45][83]

    A secret trailer in the first Kingdom Hearts and Kingdom Hearts Final Mix hinted at the possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when a Japanese video game site, Quiter, stated that "an internal (and anonymous) source at Square Japan" confirmed that development of Kingdom Hearts II had begun.[84] It was not until Kingdom Hearts II was announced, along with Kingdom Hearts: Chain of Memories, at the Tokyo Game Show in September 2003 that rumors were confirmed.[85] Initial details were that it would take place some time after Kingdom Hearts: Chain of Memories, which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes. At the 2004 Square Enix E3 press conference, the producer, Shinji Hashimoto, stated that many mysteries of the first game would be answered.[86]

    To help market the games, websites were set up for each game and demos were on display at gaming events. Each game in the main series was also re-released in Japan with additional content and served as canonical updates to the series.[87][88] The additional content foreshadowed later plot elements in the series. The rereleases of the main series games had the term "Final Mix" added after the title, while Kingdom Hearts: Chain of Memories was re-released as Kingdom Hearts Re:Chain of Memories and released on the PlayStation 2 with 3D graphics, voice overs during some cutscenes, and new game content.[89][90]
    [edit] Audio
    [edit] Musical score
    Further information: Music of Kingdom Hearts

    The music for the video game series was primarily composed by Yōko Shimomura. Kaoru Wada works as the arranger for orchestral music in the Kingdom Hearts series, including orchestral renditions of the main vocal themes and the ending themes.[91][92] The orchestral music was performed by the New Japan Philharmonic Orchestra and the Tokyo Philharmonic Orchestra.[91][92] Soundtracks were released for the first and third installments following the release of their respective games. A compilation soundtrack was later released that included soundtracks for the entire series, including reworked tracks for the re-released Kingdom Hearts Re:Chain of Memories.[29][93]

    While the themes for some of the Disney-based worlds are taken directly from their Disney film counterparts,[92] most of them are given entirely original musical scores. In addition to each world having unique background music, each is given its own battle theme rather than having a common theme to cover all fights. Several of the Disney villains get themes based on the film from which they originated, and the final boss of each game has several themes played in the various phases of those fights. The fights with Sephiroth feature a modified version of Nobuo Uematsu's "One-Winged Angel" from Final Fantasy VII.[93]

    The main theme songs for the Kingdom Hearts games were written and performed by Japanese pop star, Utada Hikaru. The two main themes are "Hikari", from Kingdom Hearts and Chain of Memories,[94] and "Passion", from Kingdom Hearts II.[95] Each song has an English counterpart, "Simple and Clean" and "Sanctuary" respectively, for the North American and European releases. Utada was the only singer Tetsuya Nomura had in mind for the first Kingdom Hearts theme song.[96] This marked the first time Utada had produced a song for a video game. Both theme songs reached notable popularity in Japan. On weekly Oricon charts, "Hikari" reached #1 in 2002 and "Passion" reached #4 in 2005.[97][98]
    [edit] Voice cast

    The Kingdom Hearts games featured well-known voice actors for the Japanese and English versions. The Japanese version featured Miyu Irino as Sora, Risa Uchida as Kairi, and Mamoru Miyano as Riku.[99][100] The third game introduced Kōki Uchiyama as Roxas, Iku Nakahara as Naminé, and Genzō Wakayama as DiZ.[99] Other notable voice actors included Kōichi Yamadera, Hideo Ishikawa, Maaya Sakamoto, Takahiro Sakurai, Takashi Aoyagi, Yū Shimaka and Shinichirō Miki.[100][101]

    The English release of the Kingdom Hearts games featured an all-star voice cast which included many of the Disney characters' official voice actors. Wayne Allwine, Tony Anselmo, and Bill Farmer voiced Mickey Mouse (Bret Iwan now voices Mickey after Allwine died of diabetes on May 18, 2009), Donald Duck, and Goofy.[100][102] Several high profile actors provided the voice acting of the main characters. The first game featured Haley Joel Osment as Sora, David Gallagher as Riku, and Hayden Panettiere as Kairi.[103] The third game, Kingdom Hearts II, saw the return of the main character voice actors and added Jesse McCartney as Roxas, Brittany Snow as Naminé, and Christopher Lee as DiZ.[104] Other notable actors included Sean Astin, Steve Burton, Billy Zane, Will Friedle, Mandy Moore, Ming-Na, David Boreanaz, Rikki Vincent, and James Woods.[100][102]

    A recent trend seen in the casting of English voice actors for portable games in the series, such as Chain of Memories and 358/2 Days, is to cast actors affiliated with the Disney Channel. Examples include Alyson Stoner as Kairi/Xion and Meaghan Jette Martin as Namine, both of whom previously starred in the Disney Channel Original Movie Camp Rock. In addition, while most characters' voices in Japanese are consistently supplied by the same voice actors, a character may have multiple voices in English; Stoner and Martin replaced Hayden Panettiere and Brittany Snow in the roles of Kairi and Namine in Re: Chain of Memories, while Risa Uchida and Iku Nakahara, their Japanese counterparts, have still kept their roles. Though this is mostly accredited to the characters not playing as a major role as they do in the console games.

    A Note From Kaak~ I Stole This From Wikipedia =P

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